A brief developer diary for the upcoming Star Wars Battlefront II explains why the shooter’s single-player campaign could make Empire sympathizers of us all.
Star Wars Battlefront II‘s campaign spans the 30 years between the Return of the Jedi and The Force Awakens films, in which players will take on the role of Iden Versio, the commander of an elite Imperial special forces unit called Inferno Squad.
The developer diary features LucasFilm creative executive Steve Blank and game director Mark Thompson as they discuss the narrative’s intention to tell a deep story from an Imperial soldier’s point of view. The story will explore how Storm Troopers and other participants in the Empire are just as human as those in the Rebellion, with the capacity to believe in or question their own cause.
Steve Blank elaborated on LucasFilm’s relationship with campaign developer EA Motive in an interview with PlayStation. Blank explained that LucasFilm had already developed stories to cover the gap between the last two Star Wars eras, and EA Motive’s new take on the time period fit in perfectly.
“So when they came with their pitch, they had already integrated all those ideas we had started to put out into the world,” Blank said. “So when they shared all of this with us, we were immediately on board. It was a fascinating prospect to do this in a game space, to tell these stories more visually. You get great visuals in a comic, but with the novels you don’t get a great visual element. It felt like a space rich to explore in a game.”
A story campaign is one of the features that the previous Star Wars Battlefront installment lacked. This new solo adventure—in addition to other new features—gives Star Wars Battlefront II three times more content than the previous game, according to EA CEO Andrew Wilson.
Star Wars Battlefront II is slated to launch November 17th on PlayStation 4, Xbox One, and PC
Star Wars Battlefront II‘s campaign spans the 30 years between the Return of the Jedi and The Force Awakens films, in which players will take on the role of Iden Versio, the commander of an elite Imperial special forces unit called Inferno Squad.
The developer diary features LucasFilm creative executive Steve Blank and game director Mark Thompson as they discuss the narrative’s intention to tell a deep story from an Imperial soldier’s point of view. The story will explore how Storm Troopers and other participants in the Empire are just as human as those in the Rebellion, with the capacity to believe in or question their own cause.
Steve Blank elaborated on LucasFilm’s relationship with campaign developer EA Motive in an interview with PlayStation. Blank explained that LucasFilm had already developed stories to cover the gap between the last two Star Wars eras, and EA Motive’s new take on the time period fit in perfectly.
“So when they came with their pitch, they had already integrated all those ideas we had started to put out into the world,” Blank said. “So when they shared all of this with us, we were immediately on board. It was a fascinating prospect to do this in a game space, to tell these stories more visually. You get great visuals in a comic, but with the novels you don’t get a great visual element. It felt like a space rich to explore in a game.”
A story campaign is one of the features that the previous Star Wars Battlefront installment lacked. This new solo adventure—in addition to other new features—gives Star Wars Battlefront II three times more content than the previous game, according to EA CEO Andrew Wilson.
Star Wars Battlefront II is slated to launch November 17th on PlayStation 4, Xbox One, and PC

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